: Replace the existing RTGI.fx file in your game's reshade-shaders/Shaders folder.
Set RESHADE_DEPTH_INPUT_IS_REVERSED to 1 (or 0 if it's already at 1).
The RTGI 01702 release was a major update, but it changed how shaders handle depth buffers and lighting intensity, causing many users to experience: rtgi 01702 release fix
The update targets long-standing screen-space global illumination glitches across DirectX 11 and DirectX 12 titles. Implementing this fix stabilizes lighting bounces, mitigates temporal flickering, and ensures seamless compatibility with the latest ReShade frameworks. Key Issues Resolved in 1.17.0.2
: This was a "hotfix" release following version 0.17.0.1. It aimed to resolve issues where the shader would fail to compile on certain hardware or crash ReShade upon loading. Depth Buffer Importance : Replace the existing RTGI
Are you using any other (like MXAO or cinematic DOF) at the same time?
Here’s content tailored for different use cases (e.g., internal release notes, customer-facing changelog, or a support ticket update). Depth Buffer Importance Are you using any other
: Toggle RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN if shadowing casts inversely to light sources.
Disable in-game if it causes the depth buffer to blur, which ruins the RTGI effect.
If the error continues after the steps above, perform a (excluding configuration files):