Rtgi 0.17.0.2 Release [2021] Here
: More precise micro-shadowing in crevices and corners for added depth.
#ReShade #RTGI #RayTracing #PascalGilcher #PCGaming #GraphicsMods RTGI 0.17.0.2 Release! - Patreon
By tightening the compute shaders responsible for probe filtering, 0.17.0.2 shrinks the frame-time allocation required for the GI pass. On mainstream ray-tracing hardware, the update yields more predictable frametimes, eliminating micro-stutters during high-action scenes where geometry and light sources move unpredictably. Conclusion rtgi 0.17.0.2 release
, as a beta update for Patreon supporters. This specific iteration was part of the "v0.17" series, which focused on refining the shader's performance and visual accuracy before moving toward later major versions like 0.20 or the current "iMMERSE Pro" builds. Key Features of the RTGI Shader Dynamic Lighting
For the uninitiated, RTGI is a screen-space ray tracing shader that approximates realistic light bouncing, indirect lighting, and ambient occlusion in hundreds of DirectX 9, 10, 11, and 12 games. Version 0.17.0.2 is not merely a bug-fix patch; it represents weeks of optimization, better accuracy, and expanded compatibility. : More precise micro-shadowing in crevices and corners
⚠️ RTGI requires ReShade 5.0 or newer with depth buffer access enabled. Make sure your ReShade is up to date.
Because it relies on screen-space data, objects hidden behind the camera or blocked by the user interface will not contribute to the lighting equation. However, the blending algorithms in 0.17.0.2 mitigate this limitation seamlessly, ensuring that light transitions remain smooth as the camera rotates. To optimize your specific configuration, let me know: Which you are modding? What GPU you are using? If you need help fixing depth buffer issues? On mainstream ray-tracing hardware, the update yields more
The release is a significant historical update for the Ray Traced Global Illumination (RTGI) shader, developed by Pascal Gilcher (also known as Marty McFly). This specific version was released on October 30, 2020 , as part of the early beta development for the shader suite. Core Technology
It is important to note that . As of late 2023 and early 2024, the shader has evolved significantly:
With the release of , Pascal (often known as Marty McFly in the modding community) has pushed the shader even further. This isn't just a simple bug fix; it's a refinement of how the shader handles complex lighting scenarios.
Earlier versions suffered from heavy noise and flickering when the player rotated the camera. Version 0.17.0.2 introduced refined temporal accumulation filters, blending past frames with the current one to smooth out lighting data without causing ghosting trails. 2. Fine-Grained Quality Presets