Lossless Scaling V3.0.0.1 -
You can now choose to generate one or two intermediate frames for every real frame, effectively turning 30 FPS into 60 or 90 FPS.
: Using frame generation (LSFG) can introduce noticeable input latency, making it less ideal for high-speed competitive multiplayer games.
Originally conceived as a lightweight, integer-based screen scaler for pixel-art games and emulators, Lossless Scaling (LS) has undergone a radical transformation. By version V3.0.0.1, the software is no longer just a scaling tool—it is a post-processing frame generation and upscaling engine that competes with proprietary technologies like NVIDIA DLSS 3 Frame Gen and AMD Fluid Motion Frames (AFMF), but with a critical distinction: Lossless Scaling V3.0.0.1
Mira said: “Faithful to the source and the priors it uses.” It was the closest she dared to answer.
Lossless Scaling is a $7 Steam application developed by THS that allows users to apply upscaling algorithms and, more importantly, to any windowed application or game. You can now choose to generate one or
Lossless Scaling V3.0.0.1 automatically increases the internal resolution of games and applications to match your display while preserving sharpness and smoothness. Key points:
To get the best experience, Lossless Scaling requires specific setup steps. By version V3
While NVIDIA’s DLSS 3 and AMD’s FSR 3 are incredible technologies, they require specific hardware (like RTX 40 series cards) or specific game implementations. Lossless Scaling is . It works on virtually any game and any GPU (NVIDIA, AMD, Intel, or even integrated graphics), provided you have the compute power to handle the overhead.
Today, it costs $7 and a few minutes of configuration.