#endif
Oliver Kraus’s legendary display library includes a wide array of precise bitmap fonts, including similar 6x14 variants (e.g., u8g2_font_6x14_tf ).
int main() // Initialize the font library init_font(); Font 6x14.h Library Download
Create a blank text file on your computer and name it font_6x14.h . Copy the array contents provided in the code section above.
#include #include // Example header name ... dmd.selectFont(SystemFont6x14); Use code with caution. Copied to clipboard #endif Oliver Kraus’s legendary display library includes a
Ideal Use Cases: .----------------------------------------. | [ 12:45 PM ] <- 6x14 is perfect for | | Temp: 23.5°C <- clear, compact data | | Batt: [███░] <- readouts on OLEDs | '----------------------------------------' Use code with caution. Why Choose a 6x14 Pixel Pitch?
This happens due to an indexing mismatch. Ensure your drawing function parses the font array correctly based on whether it is oriented in horizontal rows or vertical columns. #include #include // Example header name
#include "font6x14.h"
Once you have found a reliable source, follow these steps to download the library:
// Typically contains 95 characters (ASCII 32 to 126) // Each character requires 6 bytes (6 columns) * 14 bits. // Usually stored as 12 bytes per char (6 columns * 2 bytes for height logic) // or packed bits depending on the implementation. extern const uint8_t font6x14[];
If you are looking to generate your own modified version of this font or convert an existing TTF/OTF font into this specific array size, let me know. I can provide code for an or guide you through setting up a custom descriptor array for your specific graphics driver. Share public link