Before you even hear the engine start, the real journey begins on the dock. The key to successfully beating the "Anna 2 Boat Trip" level is to be as prepared as possible before you set sail. Many players rush to the boat and immediately get stuck because they missed a crucial item or forgot to inspect the environment.
In the puzzle game , the "Boat Trip" section is a seating arrangement puzzle where you must place passengers on a boat based on their specific, often conflicting, preferences.
Go to the lake and use the magical violin on the "Weisse Frauen" (White Ladies) to clear the path and continue your journey. Quick Navigation Tips Anna 2 Boat Trip Walkthrough
Use the violin on the (the white ladies of the lake).
Upstairs, you'll see a hair from the witch Winfriede stuck in the drain. You'll need to manipulate the plumbing downstairs to retrieve it. Before you even hear the engine start, the
| Action | Fear Change | Outcome if Fear > 80% | |--------|-------------|----------------------| | Enter boat without lantern | +30 | Drowning vision → reset | | Touch doll on island | +50 (instant) | Boat capsizes mid-trip | | Row too slowly | +2 per 10 sec | Oars break → stranded | | Ring bell incorrectly | +15 each wrong ring | Ghostly hands pull boat under | | Correct symbol sequence | -20 (calm) | Clear path |
The Boat Trip starts with Anna and her friends setting off on their journey. You'll be presented with a scenic view of the lake, and you'll need to navigate through the waters to reach your destination. In the puzzle game , the "Boat Trip"
: You may be prompted to prepare drinks. Your interactions during this time (e.g., looking at Anna vs. looking at River) dictate the subsequent path.
: Instantly clears the fog and puts the boat back on course.
: Place the scenery-lovers and photographers along the perimeter of the boat where they have a clear line of sight to the water. The "Safety" Check